Halo everywhere: Nightfall and the collision of games and film

By Tim Biggs
Updated December 23 2014 - 10:13am, first published November 11 2014 - 3:00pm
Mike Colter as Agent Locke in the series <i>Halo: Nightfall</i>, releasing on Xbox One as part of <i>Halo: The Master Chief Collection</i> this week. Photo: 343 Industries
Mike Colter as Agent Locke in the series <i>Halo: Nightfall</i>, releasing on Xbox One as part of <i>Halo: The Master Chief Collection</i> this week. Photo: 343 Industries
The Halo Channel on Xbox One provides access to news, blogs livestreamed video, games and cinematic content across the Halo universe.
The Halo Channel on Xbox One provides access to news, blogs livestreamed video, games and cinematic content across the Halo universe.
As development director for the Halo franchise, Frank O'Connor manages the game series and its expanded universe across media including anime, novels, films and shows. Photo: Supplied
As development director for the Halo franchise, Frank O'Connor manages the game series and its expanded universe across media including anime, novels, films and shows. Photo: Supplied

Video games, movies and TV don't have the most successful track record when it comes to sharing franchises. Many have argued that, despite the obvious marketing and financial benefit, games and filmed content are distinct media that just have their priorities too far apart to mesh.

Subscribe now for unlimited access.

$0/

(min cost $0)

or signup to continue reading

See subscription options

Get the latest Maitland news in your inbox

Sign up for our newsletter to stay up to date.

We care about the protection of your data. Read our Privacy Policy.